Roll dice equal to your might and your opponent does the same. The first turn always starts with the player to the traitor's left and goes clockwise (further away from the traitor). After the characters have been chosen, players will have to first explore the haunted house … The chart on the inside cover has a list of omen cards (across the top of the chart) and a list of rooms (along the side of the chart). Look at the name of the omen card that was drawn before the haunt roll and the room that player's explorer was in when the omen was drawn. Your email address will not be published. The object is to explore the house and make your character stronger until the haunt begins. Some items, like the Armor, can't be traded, but they can be dropped or picked up. Twitter You are now about halfway through the how to play Betrayal at House on the Hill. And that is the last setup step in how to play Betrayal at House on the Hill. Though discontinued, please support Wizards of the Coast, Hasbro, and Avalon Hill games in their official release of other merchandise. How to play Betrayal at House on the Hill. Speed attacks inflict physical damage like Might attacks. For each opponent in a room with you after the haunt starts, an explorer must use one extra space of movement to leave that room. They ignore the effect of the Furnace Room and the Crypt. 5. There are many well-written stories to explore. They can't make any of the Special Attacks (again, unless a haunt says otherwise). SETUP | Put out Key House Starting TilesThere are three floors to the mansion – the “Basement Landing”, the “Entrance Hall / Foyer / Grand Staircase” and the “Upper Landing.” Find these tiles and put them out spaced decently far apart. For example, if you make a Speed attack, you and your opponent roll dice based on Speed. If there's a tie, no one gets hurt. GAMEPLAY | PART 2 | Continue Playing and Rotating TurnsBy now you understand the key mechanics of the game and it is all going to come down to the specific parameters of the scenario. This tile moves as soon as you enter it. You can attempt this roll once during your turn. (2) You can choose not to be affected by an event card or the Bite omen card. 13 omen cards 11. The game is played in two parts. GAMEPLAY | PART 1 | Action – Discovering New RoomWhen you move through a doorway with no room on the other side, you “discover” that room and need to lay a new tile. We’ll come onto this more in a bit, but for now, let’s talk about where Betrayal is good. 7.6. Then the first hero to the left of the traitor goes, and so on. See who goes first. Some monsters can also make distance attacks. Set aside the Traitor's Tome and Secrets of Survival haunt books. Monsters ignore this room's special rules. 1 Entrance Hall tile (3 rooms) 5. The traitor reads only the haunt that is starting now. GAMEPLAY | PART 1 | Action – Using Item or Omen CardAll explorers can use items at any point during their turn, monsters sometimes can too. Betrayal at House on the Hill includes detailed game pieces, including character cards, pre-painted plastic figures, and special tokens, all of which help create a spooky atmosphere and streamline game play. After the traitor's turn, any monsters controlled by the traitor get a monster turn. On your turn, you can do as many of the following actions as you want, in any order: You can attack (once during your turn after the haunt starts). This is called a haunt roll. © 2020 Ultra BoardGames. Some rooms also have rules on them, which apply to your explorer each time you enter the room. All rights reserved. After the haunt begins, explorers can die. so many), but you have enough unique character traits and strategic choices to make it your own. For example, you roll a 6 and the opponent rolls a 4, you would deal 2 damage. You might have to do something immediately. The type of roll you will need to take will be told to you in whatever activity you are partaking in and will correlate to one of your four traits. Our mission is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc. No matter how many penalties you have on a turn, you can always move at least one space. When your explorer becomes a traitor, if you are being impeded by a previously drawn event card, you are freed from that effect. In Betrayal at House on the Hill, monsters behave by three different rules unless the active haunt says otherwise. If you fail the roll, you can't cross the barrier, though you can still move back the way you came. Betrayal at house on the Hill is an easy to learn game that offers 50 horror stories to play! An opponent is an explorer or monster that wants to stop your movement. Follow its instructions, which may require you to attempt rolls. A haunt chart on that page shows which haunt has been revealed ... and who is the traitor. Before the haunt starts, you must make a haunt roll at the end of your turn if you draw an omen card (see "Making a Haunt Roll"). Drop any number of items. Going from room to room costs 1 of your “speed” total. If the room has a raven omen symbol, draw an omen card. The monster can't pick up the items until it has an active turn. This is how to play Betrayal at House on the Hill. Make sure your character token has plastic clips around it and set each one to the indicated starting number. When that happens, roll as many dice as your explorer currently has in that trait. Betrayal at House on the Hill was made by Stunned monsters don't slow an explorer's movement in this way. 8 dice 9. 6. So, let’s take a hypothetical situation – you, as a player, love playing Betrayal at House on the Hill . For example, if your explorer must attempt a Sanity roll, and she currently has a Sanity of 4, roll 4 dice and add the dots together to get the result. Required fields are marked *. Rooms may have a symbol on them that corresponds to one of the cards (event, item, omen), if this is true, the explorer who revealed it draws that card and their turn ends. Then every “hero” takes a turn. After you fi nish your turn, you move and attack with all of the monsters, if any. If you're remotely interested in gaming, Betrayal is a must-play. 4. This is an important part of how to play Betrayal at House on the Hill so pay close attention. You can choose not to be affected by an event card. You can do other things like using items that split up your movement, but once you are forced to draw a card, you no longer get to use any movement. For instance, you might need to roll dice for a card you've drawn or when your explorer moves onto a room tile. At the end of the monster’s next turn, flip it back. Place it face up in front of you; you now have the omen in your possession. Speed and Might are physical traits, while Sanity and Knowledge are mental traits. In Betrayal at House on the Hill, monsters behave by three different rules unless the active haunt says otherwise. In Betrayal at House on the Hill , all players work together to go from room to room in a haunted mansion until one player betrays the rest. If it has the name of the floor you are on (ground floor, basement, or upper floor), turn it over and connect it to the doorway you just entered. Like traitors, monsters can ignore all nondamaging room features. The game has two phases, in the first phase each player picks a character and begins to explore a haunted house … Through extensive research, we bring everything you need to know about board games. Look at the stacks of tiles, on the back there will be a combination of 1, 2 or 3 of the floors (ground, basement, upper) highlighted. Place them from left to right reasonably far apart.eval(ez_write_tag([[300,250],'ultraboardgames_com-medrectangle-4','ezslot_9',129,'0','0'])); Mix all of the rest of the room tiles together and put them facedown in a stack. If the room has a bull's head symbol , draw an item card. If you die and you have a companion (the Dog, the Girl, or the Madman), its token stays in the room where you died. 1. Another explorer (or you, for that matter) can later pick up some or all of the items in the pile, removing the token if all of the items are picked up. The first side (traitor or heroes) that completes its goals for the haunt wins the game. If another explorer enters the room, he or she gains custody of that companion (and takes that omen card). These games deserve it. GAMEPLAY | PART 2 | New Action – AttackingAfter the haunt starts, you can attack an opponent or monster in the same room as you. Sometimes during a haunt, a hero will actually become a traitor when he or she "dies". A few rooms are clarifi ed in the "Special Rooms" sidebar. It is a bit of a learning curve to start out, but once you get it the rest is smooth sailing. The explorer who has the next birthday goes first. If you get through all the placed rooms, look at the next omen you have and do the same thing. Place it face up in front of you; you now have it in your possession. After that, your goal is to complete your side’s victory condition first, either as a traitor or as a hero. Monsters don’t die, they only become stunned. 43 pentagona… It is very rare that a board game review can sum up what a game is like to play with just one word, however, that is the case with Betrayal at House on the Hill.Betrayal is, rather unfortunately, an incredibly inconsistent game. GAMEPLAY | HAUNT SETUP | Determine the Haunt & TraitorWhen a player makes a haunt roll and starts the haunt, that player (the haunt revealer) looks at the haunt chart on the first two pages of the “Traitor’s Tome” booklet that came with the game. Betrayal is high up on all the lists because it is so well produced. You can walk across the Chasm, decide where the Mystic Elevator goes, leave the Junk Room without rolling, and so on. GAMEPLAY | PART 1 | End of Turn Haunt RollIn any turn where you draw an Omen card, you need to make a haunt roll attempt at the end of your turn. Welcome to Betrayal at the House on the Hill. (The heroes should also talk briefly about their plan for survival). The first phase is the exploration phase, where the heroes enter the haunted house and have a look around. At the end of your turn, you must make a haunt roll. 2 haunt books (Traitor's Tome and Secrets of Survival) 3. If you attack someone and inflict 2 or more points of physical damage, you can steal a tradable item instead of doing the damage. 13. 17. 1. 14 square event and room tokens 4. Add each new tile as logically as you can, creating adjacent rooms with connecting doors. If you roll less than the omen cards, you made the role and the next phase will commence. The result is the number of spaces that monster can move that turn. If a monster that is allowed to carry items is stunned, it drops all items and puts an Item Pile token in the room. When this happens, someone from the winning side reads the "If You Win" section from that side's haunt book out loud. Controls You will also grab the starting room tiles, which are the Upper Landing, Basement Landing, and the Main Floor Entrance way (3 room tile). 1 rulebook 2. Thus, no one can complain about the replayability of the game. (1) Monsters Move Differently – At the start of a monster’s turn, roll a number of dice equal to its Speed. What is it like playing Betrayal at House on the Hill? Put an Item Pile token there and set aside those item or omen cards. In addition, a player may drop an item in a room, pick up an item in a room or trade with someone else currently in the same room. When you find out who the traitor is, give the Traitor's Tome to that player. They're companions that follow the explorer who has custody of them. If you are interested in playing, let me know in the comments below. Your email address will not be published. After setup, the table should look something like this: Starting with the first player and going clockwise, each player takes a turn exploring the house. Place it face up in front of you; you now have it in your possession. Each of the heroes gets a hero turn. Put the dice in a pile within easy reach. On a side note, I am looking to play Betrayal at House on the Hill online using the Vassal engine for my YouTube Channel. For instance, if a monster doesn't have Sanity, you can't make a Sanity attack against it. Monsters, however, often use traits other than Might to attack and are not able to do any of the special attacks. Sometimes you have an advantage over the traitor because that player doesn't know what you're trying to do. (If you do, put an Item Pile token in that room). You might have to do something immediately. Set aside that omen card. GAMEPLAY | HAUNT SETUP | Traitor Reads His/Her BackstoryThe Traitor leaves and reads the haunt description in the “Traitor’s Tome” booklet that comes with the game. 20. The Stairs from Basement always lead to and from the Foyer through a secret door. These are the tiles you are going to build off of during the game. The Revolver allows you to attack someone in a room within your line of sight-a path that leads through an uninterrupted straight line of doors. (2) Most Monsters Can’t Be Killed – If a monster would take any damage, it is stunned and misses its next turn. Some omens, like the Dog, aren't items at all, so they can't be dropped or traded. Before the haunt starts, you must roll 6 dice at the end of your turn each time you draw an omen card. Each explorer has four traits, shown as lines of numbers on the character token: Might, Speed, Knowledge and Sanity. Stunned monsters can’t slow an explorer’s movement. Setup: Take your first steps into the haunted house as we pick characters and lay down room tiles. The rest of the players become heroes. Pick up one or more items from a pile of items. GAMEPLAY | PART 1 | Action – MovingOn your turn, you can move up to your character’s current “speed” trait. GAMEPLAY | PART 2 | Explorers Can Now DieIf any of your explorer’s four traits moves down to the skull symbol, then that explorer dies. The player who starts the haunt with this roll is called the haunt revealer. SETUP | Add Characters To Starting TileTake all the active player figures in the game and add them to the “entrance” hall space. The heroes and traitor are all still explorers. The result is the number of spaces that monster can move that turn. (Some tiles work on more than one floor). (You can't use the Stairs from Basement until you discover that room in the basement). Then move into that room. This is the haunt you're going to play. It's always locked. Place it face up in front of you; you now have the item in your possession. The game has a few new twists after the haunt starts. Monsters often use traits other than Might to attack. Players all begin as allies exploring a haunted house filled with dangers, traps, items, and omens. (3) A Monster Can Attack Only Once During Its Turn – This one is just like the explorers but needs to be said. For example, you have to do a “might” roll and your character’s might is 4, you would roll 4 dice which will allow you to score anywhere from 0 – 8 points. 8. This site is dedicated to promoting board games. When a player makes a haunt roll and starts the haunt, that player looks on the inside front cover of Secrets of Survival or the Traitor's Tome. When a monster is stunned, flip its token over to the side with the “S”. Save my name, email, and website in this browser for the next time I comment. Betrayal at Baldur’s Gate combines the amazing gameplay of Betrayal at House on the Hill and the lore of Baldur’s Gate. Do the same with the item cards and the event cards. 19. Monsters can't carry items (unless the haunt says otherwise). Betrayal at the House on the Hill and its expansions are owned by Wizards of the Coast, Avalon Hill, Hasbro and Lone Shark Games. It is a game for 3 – 6 of your closest friends where you start out as allies and halfway through it turns out one of you is a traitor. The game is designed for three to six people, each of whom plays one of six possible characters. For example, if you draw an omen card on your turn, and the players have already drawn a total of 4 omen cards during the game, you need a result of 4 or less on your haunt roll to start the haunt. Read it out loud. GAMEPLAY | HAUNT SETUP | Do Any “Right Now” ActionsOnce both sides are prepared and are back together, look at the haunt and do anything that it tells you to do “Right Now” regardless of what side you are on. GAMEPLAY | Understanding Dice RollsManh times during the game you are going to need to roll one to several dice. Gameplay rules: We break down the rules for the board game's exploration and haunt phases. (That figure will always slide down to the Basement Landing). If you like the content of a board game on this site, please consider to buy the game. You may use it once immediately and once on each of your turns, unless it says otherwise. Both sides (the heroes and the traitor) do anything the haunt told them to do in the Right Now section. 22 item cards 12. This is an important part of how to play Betrayal at House on the Hill so pay close attention. In some haunts, the monsters are still able to complete a haunt's goals after the traitor is dead. Don't tell the traitor what your goals are, unless you're sure the traitor already knows them or you're doing something as part of the haunt. Whenever a game effect makes you draw a card, you must STOP moving for the rest of your turn. You'll use them after the haunt is revealed. In the first half, players all work together to explore … You especially love any tabletop games where you can throw in even the slightest amount of roleplay. A turn can't end with an explorer or monster on the Coal Chute space. Monsters are only stunned when you defeat them, unless a haunt specifi es otherwise. Sometimes a card or a haunt lets you make an attack with a trait other than Might. 23. Copyright © 2019 Halv Media. At the start of the monster turn, roll a number of dice equal to each monster's Speed. This obviously includes “item” cards but tends to include “omen” cards as well. Read it out loud. You'll need them throughout the game. You and your opponent move down your Sanity and/or Knowledge traits. Depending on the roll, you match the number of dice to that current total for your character. Each time you enter a new room, you might find something… or something might find you. Each six-sided die has faces with 0, 1 or 2 dots. As players move through the House on the Hill, new tiles are drawn to create the setting. Once the haunt begins, if any of your traits (Speed, Might, Sanity, or Knowledge) moves down to the skull symbol , your explorer dies. Not everyone will make it out of the house alive. For instance, you may be able to steal an item (see "Special Attacks"). When you take physical damage, you lower your explorer's Might and/or Speed traits a total number of spaces equal to the amount of damage you took. Inconsistent. Yes it is difficult to learn how to play Betrayal at House on the Hill. In Betrayal at House on the Hill, each player chooses an explorer to investigate a creepy old house. Even if the traitor dies, you still control the monsters. Follow its instructions, which might require you to attempt a dice roll. The traitor has to tell the heroes what he or she is doing each turn, but not why; the same condition applies to the heroes. Even if the traitor dies, as long as the monsters can complete the haunt's goals, the monsters still get their turn (and the traitor controls them). Your opponent does the same. Continue going from room to room this way until you find a haunt that you haven't revealed. As you explore the house, you discover new rooms. The amount of damage equals the difference between the two rolls. Betrayal at House on the Hill is a board game published by Avalon Hill in 2004, designed by Bruce Glassco and developed by Rob Daviau, Bill McQuillan, Mike Selinker, and Teeuwynn Woodruff. The Entrance Hall, Foyer, and Grand Staircase are all on the same room tile, but they count as three separate rooms. For groups of the same type of monster (Bats or Zombies, for instance), just roll once for the whole group. After each hero has had a turn, the traitor gets his or her traitor turn. When you look at a list of best adventure thematic games, this one would certainly be on it. Read it out loud. Before the haunt starts, no one can die-that is, no trait can go below the lowest number on the list (it stays at the lowest value instead). Then do what the card says for that result. You are along for the ride of the many well-written stories (50! Each monster of that type can then move that many spaces that turn. As an Amazon Associate I earn from qualifying purchases. If the room has a raven symbol , draw an omen card. Betrayal at House on the Hill Rules. Only the first explorer to fall to the basement from the Collaped Room draws and places a basement tile. Monsters always ignore barriers. You can find a place to buy it on their official website [avalonhill.wizards.com]. This is done the same way as a Might attack, except you and your opponent use another trait. Take the top tile that matches the floor you are on. Shuffl e a stack of omen cards and put it facedown where everyone can reach it. The game is designed for three to six people, each of whom plays one of six possible characters. Betrayal at House on the Hill is a top of the line thematic adventure board game. Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. The first time you discover a room with a card symbol, you must end your move in that room and draw the appropriate card.eval(ez_write_tag([[300,250],'ultraboardgames_com-large-leaderboard-2','ezslot_12',117,'0','0'])); If the room has a spiral symbol , draw an event card. When you take “physical damage” you can divide it between Might and Speed as you see fit. Thereafter, any explorer entering the room can either ignore the room ability or use it intentionally, in which case that explorer still takes the damage. The chart will show the haunt number and who is the traitor. You can still play these haunts again and again after you know how they work, but until then, the heroes shouldn't disclose the Secrets of Survival for their haunt. I hope you can now all say you know how to play Betrayal at House on the Hill. Only the explorer who first discovers the Collapsed Room needs to make the Speed roll listed there. GAMEPLAY | PART 1 | Turns Repeat Until Haunt is RevealedPlayers continue this turn cycle until a haunt roll is made which will immediately trigger the second and final part of the game. 15. There are many different areas that may need further explanation and you can find those below. Other players can go to the room to pick up your items (and take those cards). When you make an attack, roll a number of dice equal to your Might. 18. Once the haunt happens, the person controlling the traitor gives their other character to the other player. 30 plastic clips 8. There's a different explorer on each side of a character card. Roll 2 dice and put it adjacent to a connecting door on the appropriate floor. (For example, if you roll a 6 and your opponent gets a 5, you would inflict 1 point of physical damage). Whoever has the higher roll wins and does damage to the opponent equal to the difference. You can use this once on every turn unless the card says otherwise. There may be some twists to this depending on the haunt. Sometimes a card or room tile tells you to attempt a roll based on one of your explorer's traits (Speed, Might, Sanity, or Knowledge). Special Cases: If two or more people could be the traitor, and one of them is the haunt revealer, then that person is the traitor. 12. 291 tokens, including: 1. SETUP | Choose a CharacterStart out by choosing a character for your journey. That means that there are many incredibly well-written stories with scenarios that you are along the ride for in a chose setting. It worked really well and was a blast. (For example, sometimes you'll have to put tokens in the house or draw cards). For instance, the monsters that player controls may be able to win the game without the traitor's help. This is a fan insertion of Betrayal at House on the Hill onto Roll20 for regular play to those interested in the game though not able to due to lack of people to play with or ability to buy the game anymore. Once the Vault has been opened, put the Vault Empty token on it. You also need to pull out the other cards (event, omen, item), shuffle th… Betrayal at House on the Hill is a great game, with a brilliant twist every time you play. That is not necessarily the case for the traitor. However, some haunts include goals that are written so that the traitor can still win the game after he or she dies. 22. Crossing a barrier requires a trait roll listed on the room tile (either Might, Speed, Sanity, or Knowledge). You can use the elevator only once a turn. Additional notions and special rules can be found below the list. ( except the Bite card ) are also items you have and do the following rules are in unless. Elevator goes, and strategic game attack defeats you room and the rolls! 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